Weekly
#33
Hoje é primeiro de Abril mas as notícias são da semana passada. O que isso quer dizer? Que nunca tivemos tanto o que lê na nossa #Weekly quanto nessa edição!
Veja bem, temos 80 links essa semana! Você leu bem, oitenta, oito-zeo links para você clicar e ler. Entre eles 3 financiamentos coltivos, 3 novos produtos ou pré-vendas, 7 casts e dezenas de artigos e notícias.
Notícias Nacionais
Notícias Internacionais
Artigos Nacionais
Artigos Internacionais
Casts Nacionais
Casts Internacionais
Dicas Internacionais (via Twitter)
- What is your favorite 1-page #RPG? (James Introcaso)
- DMs, avoid over preparing when possible. (Grand_DM)
- Fellow tabletop RPG designers: What one fact about tabletop design do you wish was common knowledge for fans? (AmazonChique)
- Anything we can do to improve our improvisation skills will pay dividends the rest of our DMing lives. (DnDTweets)
- Add layers of history to the areas your PCs explore. Describe ancient statues lost in the forest. (DnDTweets)
- Never worry about going outside the bounds of a published adventure. It's YOUR adventure. Feel free to make it your own. (DnDTweets)
- Reskin spells to fit the flavor of the casters. (SlyFlourish)
- Keep musical playlists for suspense, relaxed, and combat scenes. (SlyFlourish)
- Build solid mechanics in your boss fights and include gauges you can turn to raise or lower the threat as needed. (SlyFlourish)
- Do your traps and puzzles make logical sense or do they simply require random selections to pass them? (SlyFlourish)
- At each point in the adventure, know what happens in the PCs fail, or if the opposing NPCs gain the upper hand. Be ready to describe those consequences. (shawnmerwin)
- As you create adventures for publication, don't be afraid to give a lot of details: setting details, NPC traits, etc. DMs who are going to mine it for their own games can always change details, and DMs running it as is appreciate the effort. (shawnmerwin)
- After completing a first draft, look at what you have. Check to see if the climax of the adventure is really the climax, especially if you started with the ending on the first draft. Does what you have created work better with a different ending? (shawnmerwin)
Novos Produtos e Pré-Vendas
Financiamento Coletivo